We’ve come a long way from flip phones and Pong. Nowadays, thanks to widely available internet and relatively affordable smartphones, games are everywhere. Consumers also
After taking a long hard look at themselves, many video game publishers have found they are coming up short. A demographic overhaul is a heavy lift in an industry historically dominated by straight white men. Yet as the faces of gamers become more diverse, so too should the faces of the games’ creators.
BIG Digital is an event that Terra Localizations and other big hitters in the video game industry look forward to attending each year. This year, however, is unique. The conference was moved to an online format due to the Covid-19 pandemic- but fear not! (…)
This Thursday the 25th at 12:20 GMT -3, Terra Localizations CEO, Mariana Ilari, and Business Development Manager, Florencia Fole, will share their insights on the unexplored Latin American video game market, based both on recent data and over 15 years of experience working in the localization field (…)
In June 2020, three members of the Terra Localizations team logged on to the Game Global Digital Summit (GGS) for two days of chin wagging and hobnobbing with other video game globalization and localization experts from all over the world (…)
In a post-covid world, many organizations are shifting resources and quickly adapting to a fully digital landscape. Conferences are no exception. A virtual conference has the potential to offer as much content as an in-person event with additional benefits such as flexibility and saved travel expenses (…)
At the beginning of the year, the news about COVID-19 was spreading quite slowly; attitudes were lighthearted, and the memes were flying around the internet.
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