LQA wasn’t a serious issue back in the 80s and early 90s because gamers were merely content with fun simplicity. Racing a pixelated, 2D motorbike in only one direction, knocking racers off their bikes while overtaking them, and trying your best not to crash into a car or a cactus were enough for hours and hours of fun (Road Rash was a brilliant game by the way!). But gaming has come a very long way since then.
When it comes to localizing a game, it can become a challenging process. A Loc team needs enough resources to do their job well. There need to be enough translators on board. The technology that the team will use needs to be working. The client’s wishes and standards are in place. Deadlines need to be […]