Cross-Functional QA: Where Quality Is a Multi-Team Priority

TL - Blog Cross-functional QA_Portada

Quality issues do not recognize team boundaries. They show up where systems interact—and often, therefore, where players form their impressions. When testing reflects that reality and teams treat QA as a shared space for addressing context and making decisions, issues are far more likely to be caught long before players run into them.

Accessibility as a Core Worldwide Gaming Experience

Accessibility as a Core Worldwide Gaming Experience _Portada

Accessibility is a mindset that touches everything and should be adopted accordingly: in writing, design, localization, QA, and voice/audio. In some cases, thinking in accessibility terms may require a cultural shift.

SpongeBob SquarePants: Titans of the Tide

As every fan knows, SpongeBob humor moves fast and hits hard. When Purple Lamp and THQ Nordic commissioned Terra to localize both the text and full audio for SpongeBob SquarePants: Titans of the Tide into Brazilian Portuguese and Latin American Spanish, our team understood the stakes.

Speaking the Same Language: How Game Terms Build Global Identity

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When you play a video game, you step into a world of new rules, new stories, and often, new words. But sometimes, terminology is instantly recognizable, like Hadouken, which may well ring a bell even for players who’ve never touched a Street Fighter match. Other terms become widely known withing a community: a part of a […]

Dos and Don’ts of AI in Game Localization: Strategy Before Speed

TL - Blog D&D of AI in Game Localization-16

AI can be a smart addition to a game localization program, but only when it serves a clear purpose and allows for human creativity to carry the experience. Planning AI tool adoption should start with identifying the why before data and content and content are prepared.

Why Localization Testing with Gamers Changes Everything

TL - Blog Why Testing with Gamers Changes Everything-05

Testing localization with native gamers changes how game quality is understood. It shifts QA from a checklist to an experience-driven process in which language, gameplay, and flow are evaluated as players will encounter them upon release.

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