The Importance of the Fictional Pact on the Gamer’s Experience – Part 2

In our first article we delved into the meaning of the fictional pact and how it works for video games in terms of images, sounds, UX/UI, among others. These are the fundamental factors that allow players to connect with games and enjoy them. But what’s the deal with the (invisible) elephant in the room: idiomatic localization and culturalization?

Women in Games: Inclusion in E-Sports

The topic of women and other non-binary groups has long been known and discussed. This topic is discussed regarding not just how their likenesses are represented in video games but also in their industry presence.

Accessibility: New Options within Reach

Accessibility in the video game world can be defined as having the ability to play a game even under restrictive conditions, be it due to some sort of functional limitation or disability. Accessibility also plays an important part during game development, as it relates to the interaction between the game and the player.

Video Game Culturalization and the LGBT+ Community. Part 2.

In our previous article we analyzed how characters representative of the LGBT+ community began appearing in games; however the issue wasn’t fully explored and there was much left to include. What happened starting in the 2000s? The 2000s There are some examples of significant changes in this decade, and although it’s hard to find any […]

Video Game Culturalization and LGBT+ Community, Part 1.

Inclusion and Diversity. When we talk about culturalization in video games, we can delve more deeply into the variables that involve inclusive identities.In this sense, although there is a long way to go, we can find several titles that serve as an example of a trajectory to improve this experience.In some cases it is addressed […]

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