Accessibility in the video game world can be defined as having the ability to play a game even under restrictive conditions, be it due to some sort of functional limitation or disability. Accessibility also plays an important part during game development, as it relates to the interaction between the game and the player.
LQA wasn’t a serious issue back in the 80s and early 90s because gamers were merely content with fun simplicity. Racing a pixelated, 2D motorbike in only one direction, knocking racers off their bikes while overtaking them, and trying your best not to crash into a car or a cactus were enough for hours and hours of fun (Road Rash was a brilliant game by the way!). But gaming has come a very long way since then.
We chat with the Spaniard behind the blog YoLocalizo. A videogame localization professional with more than 25 years of experience. It’s not often you have