Building Team Identity: A Blueprint for Collaborative Achievement

Over the years I have had the opportunity to lead and be part of various teams, and not a single one was identical to another. Whether it was because of its size, composition, geographic location, purpose, or lingua franca, each team was unique.   Amidst this diversity, there is one factor that has always been present […]

Uniting Cultures Through the Localization of Film and Video Games

Uniting Cultures Through the Localization of Film and Video Games

In the ever-evolving landscape of entertainment, movies and video games have consistently captivated audiences worldwide, leaving an indelible mark on popular culture. The convergence of these creative worlds has given rise to a dynamic synergy, where captivating narratives, cutting-edge technology, and boundless imagination collide, transcending geographical and linguistic boundaries.   Let’s explore the pivotal role of […]

Transcreation: Games Wouldn’t Be the Same Without This Hack

Transcreation: Games Wouldn’t Be the Same Without This Hack

If we only relied on direct translation to localize video games, they wouldn’t be very fun to play. Why? While direct translations can be useful in some types of content, like terms & conditions, it doesn’t do interactive entertainment justice. To properly localize a video game, you need a freer, more creative approach to translation. […]

The Benefits of Game Rating Systems for Developers and Localizers

From movies to manga, many entertainment industries rely on rating systems and boards to help consumers find appropriate content to enjoy. Rating organizations, such as the Entertainment Software Rating Board (ESRB) in North America, have come to shape the growth of modern gaming. Pros and Cons of Rating Systems Game ratings systems have their fair […]

Video Games Digital Stores and Localization

With technology becoming more advanced, we can see digital sales are higher than ever before. Within the gaming industry, digital sales have become one of the leading metrics when it comes to profit. Years ago, most people, including gamers, would scoff at the idea of having their games in “the cloud.” Now with the internet […]

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