When it comes to game localization, publishers must consider a variety of factors that impact costs, such as word count, target languages, and translation rates. However, one crucial aspect that directly affects expenses is the level of localization chosen for a game. Let’s delve into the three levels of localization and explore how this decision […]
During a recent press conference, President Macron blamed video games for the Paris riots, claiming rioters were “acting out the video games that have poisoned their minds.” And more often than not, we read misleading headlines that blatantly classify video games as an addictive disease that poisons the minds of younger generations. Fortunately, video game […]
Slowly but surely the hiring of women and non-conforming individuals in the video game industry continues to grow across several countries. Below we will explore their role in the localization industry, their importance, and how we can continue advancing inclusion.
Many video game developing companies have an accessibility team or hire accessibility consultants, and since 2017, the yearly Game Accessibility Conference has taken place. In this event hosted by the International Game Developers Association Accessibility SIG, game developers, accessibility specialists, gamers with disabilities and many more gather and discuss how to implement accessibility across all sectors of the game industry.
In our first article we delved into the meaning of the fictional pact and how it works for video games in terms of images, sounds, UX/UI, among others. These are the fundamental factors that allow players to connect with games and enjoy them. But what’s the deal with the (invisible) elephant in the room: idiomatic localization and culturalization?
Analysis of the current status of video game development in Argentina and the surrounding region with a look at the future based on the conclusions from the EVA (Argentina Video Games Expo).
The topic of women and other non-binary groups has long been known and discussed. This topic is discussed regarding not just how their likenesses are represented in video games but also in their industry presence.
Accessibility in the video game world can be defined as having the ability to play a game even under restrictive conditions, be it due to some sort of functional limitation or disability. Accessibility also plays an important part during game development, as it relates to the interaction between the game and the player.
In our previous article we analyzed how characters representative of the LGBT+ community began appearing in games; however the issue wasn’t fully explored and there was much left to include. What happened starting in the 2000s? The 2000s There are some examples of significant changes in this decade, and although it’s hard to find any […]
Inclusion and Diversity. When we talk about culturalization in video games, we can delve more deeply into the variables that involve inclusive identities.In this sense, although there is a long way to go, we can find several titles that serve as an example of a trajectory to improve this experience.In some cases it is addressed […]
Are you a male or female? That’s the question that everyone has seen overtly in their lives. Whether it is when one is filling out an application for a job or going into a healthcare facility for treatment, this one question has been used to determine what a person is like. Unfortunately, this can also […]
After taking a long hard look at themselves, many video game publishers have found they are coming up short. A demographic overhaul is a heavy lift in an industry historically dominated by straight white men. Yet as the faces of gamers become more diverse, so too should the faces of the games’ creators.