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The importance of the fictional pact on the gamer’s experience – Part 2

In our first article we delved into the meaning of the fictional pact and how it works for video games in terms of images, sounds, UX/UI, among others. These are the fundamental factors that allow players to connect with games and enjoy them. But what’s the deal with the (invisible) elephant in the room: idiomatic localization and culturalization?

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Women In Games. PH. Andre Hunter

Women In Games: Inclusion in e-sports

The topic of women and other non-binary groups has long been known and discussed. This topic is discussed regarding not just how their likenesses are represented in video games but also in their industry presence.

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Accessibility: new options within reach

Accessibility: New Options within Reach

Accessibility in the video game world can be defined as having the ability to play a game even under restrictive conditions, be it due to some sort of functional limitation or disability. Accessibility also plays an important part during game development, as it relates to the interaction between the game and the player.

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An Avatar like Me: Diversity and Inclusion in the Gaming Industry

After taking a long hard look at themselves, many video game publishers have found they are coming up short. A demographic overhaul is a heavy lift in an industry historically dominated by straight white men. Yet as the faces of gamers become more diverse, so too should the faces of the games’ creators.

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