{"id":4454,"date":"2022-12-13T15:47:30","date_gmt":"2022-12-13T21:47:30","guid":{"rendered":"https:\/\/terralocalizations.com\/?p=4454"},"modified":"2025-11-24T09:03:19","modified_gmt":"2025-11-24T15:03:19","slug":"the-localization-of-the-witcher-accents-and-cultural-connections","status":"publish","type":"post","link":"https:\/\/terralocalizations.com\/ja\/2022\/12\/13\/the-localization-of-the-witcher-accents-and-cultural-connections\/","title":{"rendered":"The Localization of The Witcher: Accents and Cultural Connections"},"content":{"rendered":"\n<p>The <a href=\"https:\/\/terralocalizations.com\/2022\/11\/16\/the-localization-of-the-witcher-leshy-sized-translation-obstacles-on-the-path-to-localization-paradise\/\" target=\"_blank\" rel=\"noreferrer noopener\">first article<\/a> focused on the translation obstacles on the path to localization paradise. Taking center stage in parts two and three of our feature on<em> <a href=\"https:\/\/en.wikipedia.org\/wiki\/The_Witcher_(video_game_series)\" target=\"_blank\" rel=\"noreferrer noopener\">The Witcher<\/a><\/em> are accents \u2013 and wow, what an array there was in the English version.<\/p>\n\n\n\n<p>Quite interestingly, the game series sometimes drew parallels with TV series <a href=\"https:\/\/en.wikipedia.org\/wiki\/Game_of_Thrones\" target=\"_blank\" rel=\"noreferrer noopener\">\u2018Game of Thrones\u2019<\/a>; there was often a connection between where characters derived from and real-life counterparts in the British Isles in shaping accent choice. For example, characters from the south of Westeros typically had southern English estuary accents. Many people of King\u2019s Landing spoke with \u2018London-estuary\u2019 accents, while characters from the north, including the Wildlings \u2013 if we stretch \u2018north of the Wall\u2019 (based on \u2018Hadrian\u2019s wall\u2019) \u2013 generally spoke with northern English accents \u2013 although in appearance the Wildlings were reminiscent of the Scottish tribes that used to raid Roman settlements.<\/p>\n\n\n\n<p><em>The Witcher<\/em> 3 game map was absolutely huge, and it was filled with all types of landscapes that played a part in shaping accent choices. For example, in rural areas, characters spoke with British \u2018West Country\u2019 accents \u2013 which derive from western counties in England, such as Cornwall and Devon, and are synonymous with rural life. While the characters born of a \u2018high social status\u2019, such as Yennefer, spoke with an accent known as \u2018received pronunciation\u2019 \u2013 that is, the accent many people consider to be the stereotypical \u2018British accent\u2019 (think Hermione Granger and BBC broadcasts from the 1960s). Conversely, the more \u2018rough-and-ready\u2019 characters would speak with Cockney accents, which derive from the south-east London generally working class (Michael Caine, for example). And inhabitants of the cold, rocky islands to the west spoke with Northern Irish accents \u2013 more on that later.<\/p>\n\n\n\n<figure class=\"wp-block-image aligncenter size-large\"><img decoding=\"async\" src=\"https:\/\/terralocalizations.com\/wp-content\/uploads\/2022\/12\/1-Yennefer-1024x576.jpg\" alt=\"\" class=\"wp-image-4456\"\/><figcaption class=\"wp-element-caption\">Characters of a high social status, such as Yennefer, often spoke with a sterotypical, posh British accent.<\/figcaption><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\">Accents and Stereotypes<\/h2>\n\n\n\n<p>Moving to mythology, Dwarven characters spoke with Scottish accents. And accent choices were also linked to stereotypes. For example, the team at <a href=\"https:\/\/www.cdprojektred.com\/en\/\" target=\"_blank\" rel=\"noreferrer noopener\">CD Projekt RED<\/a> decided that the supernatural creatures, or \u2018anything weird\u2019 \u2013 aside from elves or dwarves \u2013 would speak with Welsh accents. For example, the three Crones witches. Wales has a strong connection to mythology and mythical creatures \u2013 the country even has a dragon on its flag.<\/p>\n\n\n\n<figure class=\"wp-block-image aligncenter size-full\"><img decoding=\"async\" src=\"https:\/\/terralocalizations.com\/wp-content\/uploads\/2022\/12\/2-Skellige.jpg\" alt=\"\" class=\"wp-image-4457\"\/><figcaption class=\"wp-element-caption\">The craggy Skellige shores often resembled parts of the wild Irish coastline.<\/figcaption><\/figure>\n\n\n\n<p>Heading west of the mainland, we arrive at the Skellige islands. At this point, it\u2019s important to note that accents from the Republic of Ireland had already featured in the series \u2013 spoken by the people of Kaedwen \u2013 but the developers wanted Irish accents to feature in the Skellige islands too. Therefore, they very specifically chose Northern Irish accents (think Liam Neeson and James Nesbitt), they are like accents from the Republic of Ireland, yet distinct enough to give contrast between Skellige islanders and the Kaedwenis.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Cultural Influences Also Played a Big Part in Shaping the Game<\/h2>\n\n\n\n<p>The Skellige islands were heavily based on Scandinavia: Viking longboats can be found on the island for example, and the Swedish language often can be found in names of places and monsters: a wolf-like monster called Morkvarg means \u2018dark wolf\u2019 (M\u00f6rkvarg) and the island of Undvik quite ominously means \u2018avoid\u2019.<\/p>\n\n\n\n<figure class=\"wp-block-image aligncenter size-full\"><img decoding=\"async\" src=\"https:\/\/terralocalizations.com\/wp-content\/uploads\/2022\/12\/3-Viking-longboat.jpg\" alt=\"\" class=\"wp-image-4458\"\/><figcaption class=\"wp-element-caption\">A Viking &#8216;longboat&#8217; on the Skellige Islands.<\/figcaption><\/figure>\n\n\n\n<p>However, the islands are also heavily influenced by Celtic culture. For example, the naming of the base Kaer Mohren \u2013 <em>\u201ccaer\u201d<\/em> means \u201cstronghold\u201d in Welsh. Additionally, the name of the islands themselves are based on the Irish Skellig islands (<em>Na Scealaga<\/em> in Irish, or \u201cThe Shells\u201d when translated literally). Furthermore, two islands that form part of the fictional Skellige Islands also take names from the Irish language: Ard Skellig (meaning \u201cHigh Skellig\u201d) and An Skellig (simply meaning \u201cThe Skellig\u201d) \u2013 these are based on the Irish Greater and Lesser Skelligs.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">The Celtic Folklore and Fantasy<\/h2>\n\n\n\n<p><em>The Witcher<\/em> series is known for its Slavic mythology, but Celtic folklore also featured in the Skellige islands \u2013 a testament to the amount of detail that went into this game. For example, Geralt encounters an aggressive ancient race of elves on the islands. This encounter comes from Celtic mythology where a supernatural race called the <em>Tuath D\u00e9<\/em> cursed a group of people to become shipwrecked on the islands.<\/p>\n\n\n\n<p>And incidentally, this is not the first time that a Celtic language has been featured in a fantasy series. Celtic languages heavily influenced J.R.R Tolkien in his construction of the fictional Elvish language from The Lord of the Rings.<\/p>\n\n\n\n<figure class=\"wp-block-image aligncenter size-full\"><img fetchpriority=\"high\" decoding=\"async\" width=\"1024\" height=\"266\" src=\"https:\/\/terralocalizations.com\/wp-content\/uploads\/2023\/07\/4-elvish-1024x266-1.png\" alt=\"\" class=\"wp-image-7848\" srcset=\"https:\/\/terralocalizations.com\/wp-content\/uploads\/2023\/07\/4-elvish-1024x266-1.png 1024w, https:\/\/terralocalizations.com\/wp-content\/uploads\/2023\/07\/4-elvish-1024x266-1-300x78.png 300w, https:\/\/terralocalizations.com\/wp-content\/uploads\/2023\/07\/4-elvish-1024x266-1-768x200.png 768w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><figcaption class=\"wp-element-caption\">The Elvish languages from LOTR phonetically resemble Celtic languages.<\/figcaption><\/figure>\n\n\n\n<p>The pool of voice actors for the English-speaking game was, fortunately, large, meaning CD Projekt RED had the power to really work accents into the fabric of the game. In <a href=\"https:\/\/terralocalizations.com\/2023\/01\/10\/witcher-localization-accents-and-otherness\/\" target=\"_blank\" rel=\"noreferrer noopener\">part three<\/a> of this <em>Witcher<\/em> blog series, we are going to look at more accents and cultural connections, as well as the <em>emotional impact<\/em> some accent choices could have elicited on gamers. Until next time!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Let&#8217;s travel to Skellige in The Witcher III to learn about accents, stereotypes, and cultural connections in localization!<\/p>\n","protected":false},"author":17,"featured_media":4540,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"content-type":"","_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[75,77,73],"tags":[71,44,27,48,28,72],"class_list":["post-4454","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-culturalization","category-in-game-examples","category-localization","tag-accents","tag-culturalization","tag-localization","tag-videogame-localization","tag-video-games","tag-voice-over"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v26.5 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Localizing The Witcher: 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