{"id":4429,"date":"2022-11-16T13:14:39","date_gmt":"2022-11-16T19:14:39","guid":{"rendered":"https:\/\/terralocalizations.com\/?p=4429"},"modified":"2025-11-24T09:04:00","modified_gmt":"2025-11-24T15:04:00","slug":"the-localization-of-the-witcher-leshy-sized-translation-obstacles-on-the-path-to-localization-paradise","status":"publish","type":"post","link":"https:\/\/terralocalizations.com\/ja\/2022\/11\/16\/the-localization-of-the-witcher-leshy-sized-translation-obstacles-on-the-path-to-localization-paradise\/","title":{"rendered":"The Localization of The Witcher: Leshy-Sized Translation Obstacles on the Path to Localization Paradise"},"content":{"rendered":"\n<figure class=\"wp-block-image alignright size-full\"><img decoding=\"async\" src=\"https:\/\/terralocalizations.com\/wp-content\/uploads\/2022\/11\/leshy.jpg\" alt=\"\" class=\"wp-image-4432\"\/><figcaption class=\"wp-element-caption\">Leshy &#8211; the monster of the forest<\/figcaption><\/figure>\n\n\n\n<p>The 15th anniversary of <a href=\"https:\/\/en.wikipedia.org\/wiki\/The_Witcher_(video_game_series)\" target=\"_blank\" rel=\"noreferrer noopener\"><em>The Witcher<\/em> series<\/a>\u2019 video game debut is upon us! The adaptation of <a href=\"https:\/\/en.wikipedia.org\/wiki\/The_Witcher\" target=\"_blank\" rel=\"noreferrer noopener\">Andrzej Sapkowski\u2019s book series<\/a> was first released in-game format on the PC\/Mac in 2007, which was followed up by a sequel in 2011, before the critically acclaimed <a href=\"https:\/\/www.youtube.com\/watch?v=FcogCjLymeI&amp;ab_channel=TheWitcher\" target=\"_blank\" rel=\"noreferrer noopener\"><em>The Witcher 3<\/em><\/a> was released in 2017 across most gaming platforms, and, owing to the popularity of all things Witcher, the third installment was localized into 15 different languages \u2013 including Arabic, Chinese, Japanese and Russian!<\/p>\n\n\n\n<p>This diverse array of languages and cultures and the fact this was a HUGE game with mountains\u2019 worth of lore point towards a monstrous, \u2018Leshy-sized\u2019 localization project dripping with huge amounts of detail. And as you can probably imagine, it took Geralt-like strength and resourcefulness to counter the obstacles that emerged from the depths of the Forest of Localization \u2013 of which my favorites will be discussed in this blog.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Localization Challenges<\/h2>\n\n\n\n<p>In localization, things like comedy, poetry, and riddles are always a challenge to translate because often a more literal version will lose something \u2013 like the humor, a play-on-words, or maybe even culture-specific allusions \u2013 so the linguist is tasked with finding a compromise, what they call \u2018equivalence\u2019. The riddle encountered in the \u201cBeast of Toussaint\u201d quest is a perfect example of this.<\/p>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<h3 class=\"wp-block-heading has-text-align-center\"><strong>\u201c<em>I begin like a groan hollowed out with ease, then end like a mouse with a head of hard cheese.\u201d<\/em><\/strong><\/h3>\n<\/blockquote>\n\n\n\n<p>What made this challenging was that the English version used spelling and phonetical clues to both lead <em>and mislead<\/em> gamers. For example, using the first clue, you need to \u201chollow out\u201d the word \u201cgroan\u201d to make \u201cgr\u2014n\u201d. Simple enough, but then there is a potential dead end because if you were to \u201cfill\u201d the word with \u201cease\u201d, you would just make \u201cgreasen\u201d. The real answer lies in the phonetics: by filling \u201cgr\u2014n\u201d with two \u201ce\u2019s\u201d you make \u201cgreen\u201d \u2013 which is the first word we need.<\/p>\n\n\n\n<p>For our second part of the riddle, we need to \u201cend like a mouse\u201d to make \u201couse\u201d \u2013 and then add \u201ch\u201d (the \u201chead\u201d from hard cheese), which would give us \u201chouse\u201d \u2013 or \u201cGreen house\u201d when they are combined. Easy, right? Definitely not! And it\u2019s even more challenging to somehow transplant this riddle into other languages \u2013 or even to a culture where cheese and mice are not so prominent. Any form of literal translation would cut down the spelling and phonetical derivatives of the clues.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img decoding=\"async\" src=\"https:\/\/terralocalizations.com\/wp-content\/uploads\/2022\/11\/duchess-1024x576.jpg\" alt=\"\" class=\"wp-image-4433\"\/><\/figure>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<h3 class=\"wp-block-heading has-text-align-center\"><strong><em>&#8220;With water flowsing and a day gone by, a dish, a rabbit&#8217;s head, and a golem&#8217;s rear sit atop the earth.&#8221;<\/em><\/strong><strong><em><\/em><\/strong><\/h3>\n<\/blockquote>\n\n\n\n<p>The above is how the riddle was translated into Japanese. As you can see, it completely removed any literal connection to the English version, as the Japanese localization team instead tried to replicate the <em>intent<\/em> of the riddle: to aid and mislead readers at the same time.<\/p>\n\n\n\n<p>The first part of the clue suggests gamers combine the following three Japanese symbols:<\/p>\n\n\n\n<p>\u6c35 (\u201cwater\u201d)<\/p>\n\n\n\n<p>\u65e5 (\u201cday\u201d)<\/p>\n\n\n\n<p>\u76bf (\u201cdish\u201d)<\/p>\n\n\n\n<p>These symbols could then be combined to produce the following symbol: \u6e29 (\u201cwarm\u201d).<\/p>\n\n\n\n<p>For the second part of the riddle, the rabbit\u2019s head (\u30a6) and the golem\u2019s rear (\u30e0) sit atop the earth (\u571f), which is combined to create one symbol: \u5ba4 (room) \u2013 or \u201cgreen house\u201d once\u6e29and\u5ba4 are together. This form of <em>\u2018equivalence\u2019<\/em> \u2013 where the team sacrificed the <em>literal<\/em> fidelity in favor of making the riddle <em>function<\/em> in the same way \u2013 is known as \u2018translation loss\u2019, entailing some form of compensation. The concept sounds quite negative, but, in reality, the result here is extremely creative and it\u2019s just one example of how the game could appear \u2018untranslated\u2019 to a lot of gamers with a <em>literal <\/em>approach. To avoid misunderstandings, this creative adaptation of the content is now recognized as the <a href=\"https:\/\/terralocalizations.com\/services\/transcreation\/\" target=\"_blank\" rel=\"noreferrer noopener\">transcreation service<\/a>.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Remove the Nudity, but Not All the Nudity<\/h2>\n\n\n\n<p>Staying with the Japanese version, \u2018sensitive content\u2019 featured prominently in <em>The Witcher<\/em> series. Gore, sexual and religious content may as well have been the three Crones, stalking the <a href=\"https:\/\/www.cdprojektred.com\/en\/\">CD Projekt RED<\/a> team menacingly.<\/p>\n\n\n\n<figure class=\"wp-block-image aligncenter size-large\"><img decoding=\"async\" src=\"https:\/\/terralocalizations.com\/wp-content\/uploads\/2022\/11\/crones-1024x576.jpg\" alt=\"\" class=\"wp-image-4434\"\/><figcaption class=\"wp-element-caption\">The three Crones<\/figcaption><\/figure>\n\n\n\n<p>In fact, even just establishing localization teams at times proved challenging; half of the Arabic-speaking linguistics refused to work on the game. And many who did refused to translate certain religious content, for example, astronomy or names of gods. And it wasn\u2019t just the localization team that suffered with recruitment issues: some parents of the Brazilian voice actors refused to let their children sing songs about the devil.<\/p>\n\n\n\n<p>Consequently, <a href=\"https:\/\/www.cdprojektred.com\/en\/\" target=\"_blank\" rel=\"noreferrer noopener\">CD Projekt RED<\/a> had to change and sometimes even completely remove parts of the game\u2019s source material to make it more acceptable. Nudity and prostitution, for example, didn\u2019t feature in the Arabic version, and religious content was also moderated. This in localization is known as an \u2018extra-linguistic\u2019 problem \u2013 as the obstacle and solution stretch beyond mere linguistics. Curiously, when Japanese authorities were presented with the same censored version that the Arabic-speaking countries would receive, they insisted that the nudity be <em>put back into the game<\/em>. This is interesting because it shows how the localization team couldn\u2019t just use a one-size-fits-all policy when censoring the game. Instead, they had to tailor each game because that which is deemed inappropriate in one culture, may not be in another.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">The Takeaway<\/h2>\n\n\n\n<p>So please \u201ctoss a coin to your localization team\u201d, as the translation ghouls and monsters that emerged on the path to Localization Paradise were bountiful! This article briefly touched on voice acting \u2013 in parts <a href=\"https:\/\/terralocalizations.com\/2022\/12\/13\/the-localization-of-the-witcher-accents-and-cultural-connections\/\" target=\"_blank\" rel=\"noreferrer noopener\">two<\/a> and <a href=\"https:\/\/terralocalizations.com\/2022\/12\/13\/the-localization-of-the-witcher-accents-and-cultural-connections\/\" target=\"_blank\" rel=\"noreferrer noopener\">three<\/a>, we are going to cover the many accents and cultures featured in the regions of <em>The Witcher<\/em> series\u2019 huge world!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The Witcher III is one of the most beloved RPGs. Discover some cultural and linguistic challenges that came up in the localization process!<\/p>\n","protected":false},"author":17,"featured_media":8900,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"content-type":"","_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[75,77,73,76],"tags":[44,27,37,51,48],"class_list":["post-4429","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-culturalization","category-in-game-examples","category-localization","category-transcreation","tag-culturalization","tag-localization","tag-transcreation","tag-video-game-industry","tag-videogame-localization"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v26.5 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Leshy-Sized Obstacles in the Localization of The Witcher<\/title>\n<meta name=\"description\" content=\"The Witcher III is one of the most beloved RPGs. 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