{"id":4416,"date":"2022-11-01T18:07:47","date_gmt":"2022-11-01T23:07:47","guid":{"rendered":"https:\/\/terralocalizations.com\/?p=4416"},"modified":"2025-12-12T07:36:03","modified_gmt":"2025-12-12T13:36:03","slug":"the-importance-of-the-fictional-pact-on-the-gamers-experience-part-1","status":"publish","type":"post","link":"https:\/\/terralocalizations.com\/ja\/2022\/11\/01\/the-importance-of-the-fictional-pact-on-the-gamers-experience-part-1\/","title":{"rendered":"The Importance of the Fictional Pact on the Gamer\u2019s Experience \u2013 Part 1"},"content":{"rendered":"\n<p>The importance of the fictional pact for any multimedia project is well-known in today\u2019s world. The concept of plausibility is not foreign to us: in order to emotionally connect with a story it should comply with that fictional world\u2019s pre-established norms.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">What Is the Fictional Pact?<\/h2>\n\n\n\n<p>According to <a href=\"https:\/\/en.wikipedia.org\/wiki\/Umberto_Eco\" target=\"_blank\" rel=\"noreferrer noopener\">Umberto Eco<\/a>, this pact has six fundamental rules:<\/p>\n\n\n\n<figure class=\"wp-block-image alignright size-large is-resized\"><img decoding=\"async\" src=\"https:\/\/terralocalizations.com\/wp-content\/uploads\/2023\/01\/asteroid-pink-1-1.webp\" alt=\"\" style=\"width:166px;height:186px\"\/><\/figure>\n\n\n\n<ul class=\"wp-block-list\">\n<li>We accept the imaginary world as a new reality.<\/li>\n\n\n\n<li>Disbelief is suspended, and we agree on norms that govern the imaginary world.<\/li>\n\n\n\n<li>The author and the public pretend that the narrated events actually happened.<\/li>\n\n\n\n<li>Events will be similar to the real world so that they are coherent.<\/li>\n\n\n\n<li>If the above does not happen, author-public communication is broken.<\/li>\n\n\n\n<li>Each genre has its own fictional rules.<\/li>\n<\/ul>\n\n\n\n<p>For example, what would have happened in the <em><a href=\"https:\/\/en.wikipedia.org\/wiki\/The_Lord_of_the_Rings\" target=\"_blank\" rel=\"noreferrer noopener\">Lord of the Rings<\/a><\/em> series if Frodo suddenly recovered from the ring\u2019s power? Or in <em><a href=\"https:\/\/en.wikipedia.org\/wiki\/The_Sixth_Sense\" target=\"_blank\" rel=\"noreferrer noopener\">The Sixth Sense<\/a><\/em>, if for no reason Malcolm had randomly decided that he was a ghost? Some stories are sometimes on the thin edge of reason; more than once, we\u2019ve been at the dinner table with family or friends discussing the board at the end of <em><a href=\"https:\/\/en.wikipedia.org\/wiki\/Titanic_(1997_film)\" target=\"_blank\" rel=\"noreferrer noopener\">Titanic<\/a>: <\/em>Could two people have fit on it?<\/p>\n\n\n\n<p>Thus, the fictional pact doesn\u2019t just offer us cohesion within our audiovisual experience: it immerses us. We believe in that world and that we can become part of it through our perceptions. We empathize with the characters, enjoy the good moments, and suffer through the bad ones; we laugh, we cry\u2026<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Adding Video Games to the Equation<\/h2>\n\n\n\n<p>And in video games? Our experience becomes more closely held and three-dimensional. Games have typical audiovisual elements like trailers, design, images, sound, music, etc., but they also have other features like text, menus, playability, mechanics, longitude, cultural\/idiomatic localization, and of course, what differentiates them from other creative works: our active participation.<\/p>\n\n\n\n<figure class=\"wp-block-image aligncenter size-large\"><img fetchpriority=\"high\" decoding=\"async\" width=\"1024\" height=\"544\" src=\"https:\/\/terralocalizations.com\/wp-content\/uploads\/2023\/10\/Life-Is-Strange-interaction-example-1024x544.jpg\" alt=\"\" class=\"wp-image-8937\" srcset=\"https:\/\/terralocalizations.com\/wp-content\/uploads\/2023\/10\/Life-Is-Strange-interaction-example-1024x544.jpg 1024w, https:\/\/terralocalizations.com\/wp-content\/uploads\/2023\/10\/Life-Is-Strange-interaction-example-300x159.jpg 300w, https:\/\/terralocalizations.com\/wp-content\/uploads\/2023\/10\/Life-Is-Strange-interaction-example-768x408.jpg 768w, https:\/\/terralocalizations.com\/wp-content\/uploads\/2023\/10\/Life-Is-Strange-interaction-example.jpg 1312w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><figcaption class=\"wp-element-caption\">Still from <em>Life Is Strange<\/em>, Square Enix.<\/figcaption><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\">What Are the Classic Audiovisual Features Found in Video Games?<\/h2>\n\n\n\n<p>Music is one of immersion\u2019s most important elements; melancholic notes bring us feelings of sadness, and tenser notes allow us to feel the terror of an FPS with jump scares. However, it should be noted that video games have a big advantage: music can be adapted to the game environment, and it continues to evolve along these lines.<\/p>\n\n\n\n<p>For example: in the <a href=\"https:\/\/www.youtube.com\/watch?v=UlGpmO_-Jbc&amp;ab_channel=SquareEnix\" target=\"_blank\" rel=\"noreferrer noopener\"><em>Final Fantasy VII<\/em> remake<\/a>, when walking through the Wall Market, the same song changes instruments or tones in accordance with what is happening in that place: a bossa nova-type chill style close to the restaurant, or more rhythmic sounds near the gym. Another example is the recently released <a href=\"https:\/\/www.youtube.com\/watch?v=p3mxq44HhnU\" target=\"_blank\" rel=\"noreferrer noopener\"><em>Return to Monkey Island<\/em><\/a>, where the music in each scene changes in accordance with the characters\u2019 personalities: the cantina\u2019s song turns into powerful metal chords when we get to the pirate leader trio\u2019s table.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">How Trailers Allow Us to Feel Connected to an Upcoming Release<\/h3>\n\n\n\n<p>Trailers can show us the same things we\u2019ll see during gameplay, but there are some studios that use other clever methods to get the most out of their trailers.<\/p>\n\n\n\n<p>SuperGiant Games\u2019 roguelite <em>Hades <\/em>produced an exclusive animation for its launch on Switch that allowed us to get familiar with Zagreus, the main character. <\/p>\n\n\n\n<figure class=\"wp-block-embed aligncenter is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe title=\"Hades - Official Animated Trailer\" width=\"800\" height=\"450\" src=\"https:\/\/www.youtube.com\/embed\/91t0ha9x0AE?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<p>Four Quarters\u2019 infinity RPG <em><a href=\"https:\/\/www.youtube.com\/watch?v=7P58L0AVIEM\" target=\"_blank\" rel=\"noreferrer noopener\">Loop Hero<\/a><\/em> does something similar: made in pixel art and with little dialogue, it enables us to get to know what the story will be about through its 80s arcade-style trailer.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">The Images and Art in Video Games Tend to Go Hand in Hand with Immersion<\/h3>\n\n\n\n<p>It\u2019s not only about respecting the fictional pact of a given time period, which <em><a href=\"https:\/\/www.youtube.com\/watch?v=iYZpR51XgW0\" target=\"_blank\" rel=\"noreferrer noopener\">Fallout 3<\/a><\/em>, a story that occurs after a nuclear bomb during the Cold War, does very well: the world has gotten stuck in the beginning of the 1950s, so the music, technology, and fashion coincide perfectly from the artistic point of view.<\/p>\n\n\n\n<p>But this should also happen in other areas, such as design. The more aligned the interface\u2019s UX\/UI, the simpler it becomes for us to stay connected to the story. A good example is Sam Barlow\u2019s <em><a href=\"https:\/\/www.youtube.com\/watch?v=gaHw97l7-Lc\" target=\"_blank\" rel=\"noreferrer noopener\">Her Story<\/a><\/em>. This indie designer tends to put out simple games based on recordings of real actors but does not forget about the context; if we\u2019re investigating from a police station in the 1990s, we can navigate a PC with Windows 95 while seeing our reflections on an aging monitor screen.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">There\u2019s Still Much to Cover <\/h2>\n\n\n\n<p>These tools are just the tip of the iceberg compared with everything that should be covered during a video game\u2019s development in order to make it immersive. In <a href=\"https:\/\/terralocalizations.com\/2022\/11\/30\/the-importance-of-the-fictional-pact-on-the-gamers-experience-part-2\/\" target=\"_blank\" rel=\"noreferrer noopener\">our next article,<\/a> we will look at a new dimension of plausibility: idiomatic localization and culturalization.<\/p>\n\n\n\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>How does the fictional pact impact gaming experiences? Explore the role that trailers, artwork, and audiovisual features play in video game immersion!<\/p>\n","protected":false},"author":15,"featured_media":4547,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"content-type":"","_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[77,73],"tags":[69,70,51,48],"class_list":["post-4416","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-in-game-examples","category-localization","tag-gamers-experience","tag-immersion","tag-video-game-industry","tag-videogame-localization"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v26.5 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>The Importance of the Fictional Pact on Player Experience \u2013 Part 1<\/title>\n<meta name=\"description\" content=\"How does the fictional pact influence gaming experiences? 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