{"id":3488,"date":"2021-02-03T15:35:36","date_gmt":"2021-02-03T21:35:36","guid":{"rendered":"https:\/\/terralocalizations.com\/?p=2684"},"modified":"2025-12-12T07:04:57","modified_gmt":"2025-12-12T13:04:57","slug":"age-of-empires-and-localization-project-management","status":"publish","type":"post","link":"https:\/\/terralocalizations.com\/ja\/2021\/02\/03\/age-of-empires-and-localization-project-management\/","title":{"rendered":"Age of Empires and Localization Project Management"},"content":{"rendered":"\n<p>Some weeks ago, I downloaded <em>Age of Empires 2 Definitive Edition<\/em> to re-experience again this outstanding real-time strategy (RTS) game I first played when I was 12 years old, in a demo edition Windows 98 included. But many years have passed since that day, and neither I nor<em> Age of Empires<\/em> remained the same. So when I began playing this beloved game recently, something felt different, and it had nothing to do with improved graphics or new civilizations. As a localization project manager (LPM) now, I realized that no matter if you are developing your economy during the Feudal Age, recruiting an army from Castles and Stables, or fighting a long post-imperial battle, the game always makes players multitask in a way it resembles the everyday life of LPMs. They need to simultaneously manage economic resources, respond to various alerts or indicators, and lead teams into different battlefronts.<\/p>\n\n\n\n<p>Yet, that\u2019s not all. <em>Age of Empires<\/em> has more insights to offer into project management. Let\u2019s find out here why playing <em>AoE<\/em> can be an excellent induction into LPMs\u2019 realness.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">LPM 101<\/h2>\n\n\n\n<p>But first, a quick note about what localization project managers do on their end. Basically, the main function of LPMs consists of allocating localization projects and considering quality and time expectations from clients. But there is more to that than it may seem in plain sight. On the one hand, LPMs manage budgets and costs, and that makes them interact with sales departments and negotiate with clients about rates and resources. On the other hand, they are proactive team leaders in projects that involve more than one vendor. In addition, and above all, project management depends on developing an analytical approach without which any LPM will fail: understand the scope and the requirements, anticipate risks and potential solutions.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Setting up a Match, Setting up a Project<\/h2>\n\n\n\n<figure class=\"wp-block-image alignleft size-large is-resized\"><img decoding=\"async\" src=\"https:\/\/terralocalizations.com\/wp-content\/uploads\/2021\/02\/Sales-AOEa-1.jpg\" alt=\"\" style=\"width:388px;height:auto\"\/><\/figure>\n\n\n\n<div class=\"wp-block-group is-layout-flow wp-block-group-is-layout-flow\">\n<div class=\"wp-block-group is-layout-flow wp-block-group-is-layout-flow\">\n<div class=\"wp-block-group is-layout-flow wp-block-group-is-layout-flow\">\n<div class=\"wp-block-group is-layout-flow wp-block-group-is-layout-flow\">\n<div class=\"wp-block-group is-layout-flow wp-block-group-is-layout-flow\">\n<div class=\"wp-block-group is-layout-flow wp-block-group-is-layout-flow\">\n<div class=\"wp-block-group is-layout-flow wp-block-group-is-layout-flow\">\n<p class=\"has-text-align-left\">The thing is that, if you have ever played <em>AoE<\/em>, you may have faced similar challenges to the above mentioned without being aware of it. First of all, a match will lead to no victory without an economic strategy that supports the army\/team you will recruit. How players prioritize the recollection of the four resources (gold, wood, stone, food) determines the kind of army they can assemble. This is why Markets, as the sales department in any translation team, are so important. They help players trade resources to fulfill their needs, just as sales departments help LPMs leverage the economic assets they have at their disposal.<\/p>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n\n\n\n<p>Moreover, I like to think of the start of a match as the moment of analysis that comes before tackling a localization project. First, the LPMs assess the complete situation, just like the Scout Cavalry explores the map. Thanks to this, players know what resources they have, where the challenges lay, and where the enemies have their buildings. This is the kind of information that\u2019s crucial to minimize risks for the rest of the game\/project. Once this step is done, players (as LPMs do) will recruit the best team for this specific scouted scenario, and lead them into action.<\/p>\n<\/div>\n\n\n\n<h2 class=\"wp-block-heading\">Allies and Enemies<\/h2>\n\n\n\n<div class=\"wp-block-group is-layout-flow wp-block-group-is-layout-flow\">\n<figure class=\"wp-block-image alignright size-large\"><img decoding=\"async\" src=\"https:\/\/terralocalizations.com\/wp-content\/uploads\/2021\/01\/HR-AOE.png\" alt=\"\" class=\"wp-image-2685\"\/><\/figure>\n\n\n\n<p class=\"has-text-align-left\">In most maps, players start with a Town Center and some Villagers. In a way, the same happens in translation projects. There is always a human resources department on our end that is prior to any project and works as the base upon which project management works. LPMs always need that background that was before the project\/game starts: a strong operational team, and a nurtured linguists\u2019 database.<\/p>\n<\/div>\n\n\n\n<div class=\"wp-block-group is-layout-flow wp-block-group-is-layout-flow\">\n<div class=\"wp-block-group is-layout-flow wp-block-group-is-layout-flow\">\n<p>The parallels go beyond managing resources and teams. We may also learn from AoE that teams are nothing without a strong technology infrastructure. <\/p>\n\n\n\n<div class=\"wp-block-group is-layout-flow wp-block-group-is-layout-flow\">\n<div class=\"wp-block-group is-layout-flow wp-block-group-is-layout-flow\">\n<div class=\"wp-block-group is-layout-flow wp-block-group-is-layout-flow\">\n<div class=\"wp-block-group is-layout-flow wp-block-group-is-layout-flow\">\n<p class=\"has-text-align-left\">Players can recruit a huge army (say, put together the best linguistic team) but they won\u2019t last in battle without researching technologies in the Blacksmith or the University. Likewise, proficient IT departments boost the capabilities of any localization team, and they know how to use IT resources (like CAT Tools or Quality Management software) to take the best advantages from them, in terms of quality and productivity. On another note,<a href=\"https:\/\/youtu.be\/IgmgmEuQLsg?t=11\"> this sound<\/a> from the game \u2014enemy\u2019s Monks converting your units\u2014 triggers one of the most upsetting feelings we can experience as LPMs. Nobody wants to see that the best linguist in the team now plays for the rival agency. <\/p>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n\n\n\n<div class=\"wp-block-group is-layout-flow wp-block-group-is-layout-flow\">\n<div class=\"wp-block-group is-layout-flow wp-block-group-is-layout-flow\">\n<figure class=\"wp-block-image aligncenter size-large is-resized is-style-default\"><img decoding=\"async\" src=\"https:\/\/terralocalizations.com\/wp-content\/uploads\/2021\/01\/Monks_convert_aoe2de-1.gif\" alt=\"\" class=\"wp-image-2691\" style=\"width:462px;height:auto\"\/><\/figure>\n\n\n\n<p><\/p>\n\n\n\n<p class=\"has-text-align-left\">This is why, in my opinion, Monks are like Vendor Managers, and they are crucial for the game: always \u201chealing\u201d the relationship with providers by offering training and support, but a dangerous actor when playing for the enemies&#8217; team.<\/p>\n<\/div>\n<\/div>\n\n\n\n<h2 class=\"wp-block-heading\">A Shared Motto<\/h2>\n\n\n\n<p>Think fast and practically, and act quickly and efficiently. This principle can serve <em>AoE<\/em> players and LPMs. Maybe we never realized that both were managing resources against time; perhaps we never thought a strategy game could be a kind of work training. So with<em> Age of Empires<\/em> on one side and LPMs on the other, maybe it\u2019s time to switch sides and see how our skills play out on the opposite field.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>What do Age of Empires and Localization Project Management have in common? Find out in this inspiring blog post!<\/p>\n","protected":false},"author":14,"featured_media":4915,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"content-type":"","_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[77,73,78],"tags":[38,27,47,51,48],"class_list":["post-3488","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-in-game-examples","category-localization","category-project-management","tag-age-of-empires","tag-localization","tag-localization-industry","tag-video-game-industry","tag-videogame-localization"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v26.5 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Age of Empires and Localization Project Management - Terra Localizations<\/title>\n<meta name=\"description\" content=\"What do Age of Empires and Localization Project Management have in common? 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